Game event

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The `game_event` table



This table is contains definitions for all game events that are activated or deactivated automatically by the Game Event System in the core.



Schema Last Modified: TC1-1828 - Schema Verified: Rev 665





Structure


Field


Type


Null


Key


Default


Extra


entry


mediumint(8) unsigned


NO


PRI




start_time


timestamp


NO



0000-00-00 00:00:00



end_time


timestamp


NO



0000-00-00 00:00:00



occurence


bigint(20) unsigned


NO



5184000



length


bigint(20) unsigned


NO



2592000



description


varchar(255)


YES



None



world_event


tinyint(3) unsigned


NO



0







Description of the fields


entry

Entry of the event. Keep it as low as possible and prevent making holes in the list. Higher the max id is, the more memory will be used to store the event data.



start_time

Absolute start date of the event. The event will start occurring only if the local time at the server is after the one set here.



end_time

Absolute end date of the event. The event will stop occurring if the local time at the server is after the one set here.



occurence

Number of minutes between 2 occurrences of the event. (2880 = 2 days, 1440 = 1 day, etc)



length

Number of minutes the event will last after the start of the occurrence. (2880 = 2 days, 1440 = 1 day, etc)


This value must be lower than occurrence one or the event will never stop.



description

String containing the name of the event displayed in console each time it starts or stops.



world_event